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1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier6qtX3pFwXQZeBBx/GJMKK
Repositorysid.inpe.br/banon/2005/07.12.18.43
Last Update2005:07.12.03.00.00 (UTC) administrator
Metadata Repositorysid.inpe.br/banon/2005/07.12.18.43.10
Metadata Last Update2022:06.14.00.12.57 (UTC) administrator
DOI10.1109/SIBGRAPI.2005.3
Citation KeyAtencioEspeCavaOliv:2005:CoDeRe
TitleA collision detection and response scheme for simplified physically based animation
FormatOn-line
Year2005
Access Date2024, Apr. 29
Number of Files1
Size214 KiB
2. Context
Author1 Atencio, Yalmar Ponce
2 Esperança, Claudio
3 Cavalcanti, Paulo Roma
4 Oliveira, Antonio
Affiliation1 COPPE / Universidade Federal do Rio de Janeiro
EditorRodrigues, Maria Andréia Formico
Frery, Alejandro César
e-Mail Addressyalmar@gmail.com, esperanc@lcg.ufrj.br
Conference NameBrazilian Symposium on Computer Graphics and Image Processing, 18 (SIBGRAPI)
Conference LocationNatal, RN, Brazil
Date9-12 Oct. 2005
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2005-07-12 18:43:10 :: yalmar -> banon ::
2005-07-13 15:41:39 :: banon -> yalmar ::
2008-07-17 14:10:59 :: yalmar -> banon ::
2008-08-26 15:17:01 :: banon -> administrator ::
2009-08-13 20:37:47 :: administrator -> banon ::
2010-08-28 20:01:18 :: banon -> administrator ::
2022-06-14 00:12:57 :: administrator -> :: 2005
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
KeywordsPhysically Based Animation
colision detection
rigid bodies
deformable objects
AbstractIn this paper we describe a system for physical animation of rigid and deformable objects. These are represented as groups of particles linked by linear constraints, while a Verlet integrator is used for motion computation. Unlike traditional approaches, we accomplish physical simulation without explicitly computing orientation matrices, torques or inertia tensors. The main contribution of our work is related to the way collisions are handled by the system, which employs different approaches for deformable and rigid bodies. In particular, we show how collision detection using the GJK algorithm and bounding sphere hierarchies can be combined with the projection based collision response technique described by Jakobsen.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2005 > A collision detection...
Arrangement 2urlib.net > SDLA > Fonds > Full Index > A collision detection...
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Contentthere are no files
4. Conditions of access and use
data URLhttp://urlib.net/ibi/6qtX3pFwXQZeBBx/GJMKK
zipped data URLhttp://urlib.net/zip/6qtX3pFwXQZeBBx/GJMKK
Languageen
Target File10706.pdf
User Groupyalmar
administrator
Visibilityshown
5. Allied materials
Next Higher Units8JMKD3MGPEW34M/46R3ED5
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2022/05.05.04.08 7
sid.inpe.br/banon/2001/03.30.15.38.24 2
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage edition electronicmailaddress group isbn issn label lineage mark mirrorrepository nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume


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